Once we import the Bli (created in AE CS3) into MAX9 (32Bit XP), most everything moves and rotates okay, but when the helper object flips and rotates, the keys get confused and don't know which way is up or down... making the object rotate incorrectly.
How can we fix this problem? I've tried moving the incorrect "key clusters" up or down in the Track view Graph editor, but all key options don't seem to readily fix the problem.
It seems as though we have to delete all the keys and keyframe by hand using 3DS MAX, but that will create less-than-perfect coordination between the two programs.
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