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Idea of „Create preview animation” to a Vexus node

Posted: Mon Sep 11, 2017 11:52 pm
by MariuszStoryline
Hi,

Very often I had to make a lot of camera layout previews of same scene with multiple cameras and diffrent time range
and I felt vexus can make this process way less tidious.

Maybe a way to solve multicam preview generation automatisation this would be implement
some 3dmax build in „Create preview animation” to a Vexus nodes and graphs ?
If that would be possible to control this tool through vexus then I could generate locally or submit to deadline multiple previews with
different cameras, frame range , output and burned-in informations on left top corner (like name of camera, name of max file, frames, etc)

[attachment=0]make_preveiw.png[/attachment]

How much that may take and how difficult it is?

Maybe another way to solve that would be a implementation of Quicksilver render ( native 3ds max nitrous viewport based engine) in to a Vexus graph and add some option to burn-in some text on top of renders?