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Idea for "Batch render node"

Posted: Mon Sep 11, 2017 11:47 pm
by MariuszStoryline
I have a new idea how to create some quick tool to making a few shots previews with multiple cameras on a local machine using Vexus.
Could you create a "batch render node" based of build in 3ds max "batch render" tool on rendering\batch render tab in 3ds max?


The idea is to take this standard tool and feed a name of camera name, Range, resolution, output path ( using vexus tokens) inside of a vexus graph.
Then I could use something like a Vray RT or Vray with progressive rendering to make a quick previews of my layout shots in output location based of Vexus.

Let me know what you think about that?