Search found 281 matches

by boomer
Wed Apr 08, 2020 7:12 pm
Forum: Vexus
Topic: ORDER of execution still not working properly on 3.12A?
Replies: 3
Views: 7805

Re: ORDER of execution still not working properly on 3.12A?

Christian,

OK, so I found the source of the issue. The Pass Node has a check box "Unhide Current Objects", when this is enabled, all of the nodes that were selected in the chain are unhidden, hence the issue you saw.

The solution is to turn this option off and you're all set.

Thanks,
by boomer
Wed Apr 01, 2020 11:54 am
Forum: Vexus
Topic: ORDER of execution still not working properly on 3.12A?
Replies: 3
Views: 7805

Re: ORDER of execution still not working properly on 3.12A?

This is supposed to be fixed. Can you please email your sample file to "support@boomerlabs.com" for review?

Thanks,
by boomer
Thu Mar 05, 2020 8:33 am
Forum: Vexus
Topic: Submit problem with Xref Scenes
Replies: 3
Views: 9381

Re: Submit problem with Xref Scenes

Benjamin - thank you for reporting this. What version of Vexus are you using?
by boomer
Tue Feb 25, 2020 6:16 pm
Forum: Vexus
Topic: Changing the default Vray Element names?
Replies: 3
Views: 7858

Re: Changing the default Vray Element names?

Linkitch,

Can you share a screen shot/.vx file illustrating what you're asking?
by boomer
Fri Jan 31, 2020 10:10 pm
Forum: Vexus
Topic: Submit local all Shots or passes
Replies: 1
Views: 6632

Re: Submit local all Shots or passes

Hello! Yes! There are submission scripts that render locally within the same MAX instance as your scene. They are found in the following directory: C:\Program Files\Vexus\Samples\mxs\submission\simple There are a few scripts depending on your needs, but probably the one most useful for you would be:...
by boomer
Sun Jan 19, 2020 3:42 pm
Forum: Vexus
Topic: Vexus Online Render Farm
Replies: 5
Views: 10352

Re: Vexus Online Render Farm

Folks,

Wanted to let you know that we have reached out to Rebus to evaluate opportunities for improved integration.

Stay tuned.
by boomer
Sat Dec 21, 2019 12:18 pm
Forum: Vexus
Topic: Vray render region always on
Replies: 3
Views: 10180

Re: Vray render region always on

Strob,

This post may fix your issue: http://www.boomerlabs.com/userforum/vie ... 603#p12603
by boomer
Sat Dec 21, 2019 12:14 pm
Forum: Vexus
Topic: override region rendering.
Replies: 5
Views: 10966

Re: override region rendering.

Ignacio,

Are you using VRay by chance? Assuming so, I've updated the node to fix a VRay specific setting.

Cheers,
by boomer
Fri Dec 06, 2019 6:09 pm
Forum: Vexus
Topic: Corona elements node doesn't write Output Filepath
Replies: 3
Views: 8073

Re: Corona elements node doesn't write Output Filepath

Benjamin,

I'm not able to reproduce the issue. Could you please upload/email as sample Vexus graph?

Thanks,
by boomer
Sun Dec 01, 2019 8:00 pm
Forum: Vexus
Topic: override region rendering.
Replies: 5
Views: 10966

Re: override region rendering.

Ignacio,

There wasn't one, so we've added a quick node that will do this. Add this file to your library folder (C:\Program Files\Vexus\library_nodes) and add the new "RenderViewReset" node to your shot node and you should be all set.

Cheers!
by boomer
Sun Nov 24, 2019 6:01 pm
Forum: Vexus
Topic: Multiply Camera setups
Replies: 7
Views: 17222

Re: Multiply Camera setups

Yep, this is exactly what Vexus is designed to do. Multiple shots with different settings across different cameras etc.
You can execute a Pass to see that it is working as expected, or Submit all of the Passes for rendering.
by boomer
Sat Nov 23, 2019 4:24 pm
Forum: Vexus
Topic: Multiply Camera setups
Replies: 7
Views: 17222

Re: Multiply Camera setups

If I understand your question, correctly, yes, you can assign different environments to different cameras. You can find a tutorial here: http://www.boomerlabs.com/vexus_dir/Vexus_Environment_Example.mp4 Attached to this post is the .vx file that was used as well. If you have any further questions, p...
by boomer
Mon Nov 18, 2019 9:45 am
Forum: Vexus
Topic: Getting the Material Iterator to work?
Replies: 7
Views: 12086

Re: Getting the Material Iterator to work?

Hello,

The issue was a caused (in part) by the use of spaces in the material name. This limitation and few other changes have been addressed in the new Version 3.12 which was released earlier today. We recommend replacing the material iterator in your scene with a new one.

Thanks,
by boomer
Sun Nov 17, 2019 7:29 pm
Forum: Vexus
Topic: Multiply Camera setups
Replies: 7
Views: 17222

Re: Multiply Camera setups

Hello,

To answer your questions:
1) Not at present, but we can look into adding an MXS node to support this
2) Yes
3) Yes, we just added FStorm support in Version 3.12 released earlier today
4) Can you elaborate on what you're looking for here?

Thanks,
by boomer
Fri Nov 01, 2019 8:31 am
Forum: Vexus
Topic: Getting the Material Iterator to work?
Replies: 7
Views: 12086

Re: Getting the Material Iterator to work?

Hello,

Can you please send your .max scene and .vx files to support@boomerlabs.com for review?

Thanks,