Search found 281 matches
- Sun Oct 15, 2023 3:03 pm
- Forum: Vexus
- Topic: Vexus research before we commit!
- Replies: 5
- Views: 254
Re: Vexus research before we commit!
Folks, In response to the questions: 1) When submitting to deadline (or backburner for that matter), a pre-submission script is launched from within 3ds MAX. From there the user can specify submission preferences. 2) It is almost impossible to keep up with all of the AOs across all renderers. Howeve...
- Sun Oct 15, 2023 2:48 pm
- Forum: Vexus
- Topic: editor window won't open
- Replies: 1
- Views: 651
Re: editor window won't open
For reference to other users, this issue has been addressed.
- Sun Oct 15, 2023 2:41 pm
- Forum: Vexus
- Topic: Vexus: Throws WARNING - Graph Version
- Replies: 1
- Views: 70
Re: Vexus: Throws WARNING - Graph Version
Version 4.2B (now available for download) fixes this issue.
- Sun Oct 08, 2023 6:49 pm
- Forum: Vexus
- Topic: Xref Cameras
- Replies: 4
- Views: 139
Re: Xref Cameras
Great news - thanks for reporting
- Wed Oct 04, 2023 10:25 pm
- Forum: Vexus
- Topic: Xref Cameras
- Replies: 4
- Views: 139
Re: Xref Cameras
Hi,
Off hand, I can't think of way to accomplish this as Vexus queries the available cameras before submission.
Sorry,
Off hand, I can't think of way to accomplish this as Vexus queries the available cameras before submission.
Sorry,
- Wed Oct 04, 2023 10:23 pm
- Forum: Vexus
- Topic: Controlling material iterations but with Xrefscenes
- Replies: 2
- Views: 138
Re: Controlling material iterations but with Xrefscenes
Hi, I wonder if "parking" the materials in question in a vexus helper within your scene ( https://boomerlabs.com/vexus_dir/documentation/topics/idh-topic490.htm ) might allow you to keep the materials in question in your scene without requiring that you load the XREF first. Would this work?
- Mon Feb 27, 2023 6:06 pm
- Forum: Vexus
- Topic: [REQUEST] Expose more MaxScript methods
- Replies: 1
- Views: 532
Re: [REQUEST] Expose more MaxScript methods
To be clear, these are maxscript methods that when called modify the Vexus editor?
Can you elaborate on the use case? There is risk here that a user could call customMXS node in vexus which would, in turn, modify the Vexus session while executing.
Can you elaborate on the use case? There is risk here that a user could call customMXS node in vexus which would, in turn, modify the Vexus session while executing.
- Mon Feb 27, 2023 6:00 pm
- Forum: Vexus
- Topic: Vexus opens the wrong file at startup?
- Replies: 5
- Views: 850
Re: Vexus opens the wrong file at startup?
Hey folks, Sorry for the delay, we've been hammering away on a bunch of new projects. To answer your question, the way that the Vexus plugin should work is that it stores the name of the last .vx file that was executed for that file. If you are not experiencing that, we can take a look and see if we...
- Sun Aug 07, 2022 6:53 pm
- Forum: Vexus
- Topic: VexusMTL Iterations
- Replies: 0
- Views: 939
Re: VexusMTL Iterations
Hello,
Yes, this is completely achievable. Let us see if we can whip up a sample graph for you.
Yes, this is completely achievable. Let us see if we can whip up a sample graph for you.
- Sun May 22, 2022 11:58 am
- Forum: Vexus
- Topic: Switches behave sporadically when they have multiple connections.
- Replies: 2
- Views: 1871
Re: Switches behave sporadically when they have multiple connections.
Hello,
I'm pleased to share that this bug has been addressed and is part of release 4.1 that was released today.
I'm pleased to share that this bug has been addressed and is part of release 4.1 that was released today.
- Sun May 22, 2022 11:56 am
- Forum: Vexus
- Topic: VRayCoat elements are missing
- Replies: 2
- Views: 1637
Re: VRayCoat elements are missing
Serge,
I'm pleased to share that we released update 4.1 which includes these render elements.
I'm pleased to share that we released update 4.1 which includes these render elements.
- Thu Dec 09, 2021 9:24 am
- Forum: Vexus
- Topic: Switches behave sporadically when they have multiple connections.
- Replies: 2
- Views: 1871
Re: Switches behave sporadically when they have multiple connections.
Thanks for reporting this. We will investigate and get back to you.
- Sat Sep 11, 2021 3:11 pm
- Forum: Vexus
- Topic: Some Vray render elements break
- Replies: 2
- Views: 2498
Re: Some Vray render elements break
Serge,
Thank you for reporting these. Attached is an update which fixes these issues along with some additional VRay library related updates. Backup and Replace the existing library file with that in attached.
Thanks,
Thank you for reporting these. Attached is an update which fixes these issues along with some additional VRay library related updates. Backup and Replace the existing library file with that in attached.
Thanks,
Re: 4.00A bug
Hello, we don't believe that this is a regression issue as changing group box color hasn't been an option in prior versions either. We can, however, add this to the wish list.
Re: 4.00A bug
OK! I'm happy to announce that Vexus 400C has been released. Please download your purchase to obtain the new archive.