Im doing a shot in which a beer bottle explodes and assembles to a new beer bottle.
Ive fractured a bottle mesh, used the fractured pieces as particles in pflow where i apply the forces to resemble an explosion. I then bake the pflow with Supermesher - and i retime the explosion using the trackview option.
But im unable to get any motionblur on it
Does anyone have some ninja-tricks?
Ninjaed it out myself - just had to put on enough subsamples when recording and everything seems to work just fine
will consider reading the manual from now on...