Occlusion Pass Generator

Occlusion Pass Generator

Postby wncranger » Mon Aug 06, 2007 9:17 am

I ran a few tests and must say that I really like this plug in. I have one question so far and that is how to reset Mental Ray back to it's original settings? It would be nice to incorporate this feature if it isn't already there. Meanwhile, I'm going to keep testing.
wncranger
 
Posts: 1
Joined: Mon Aug 06, 2007 9:13 am

Postby boomer » Mon Aug 06, 2007 10:43 am

Heya,

Thanks for your feedback. Would you please post this in the Beta Forum instead? You have a link in the original email we sent.

Thanks,
boomer
Site Admin
 
Posts: 239
Joined: Fri Aug 11, 2006 9:03 pm

Postby Oujoushu » Tue Feb 12, 2008 2:47 am

after trying a few things with OPG, with the possibility of opacitymaps. It still seems that the occlusion pass still the occluded areas in the shape of the origional mesh/plane with the opacitymap.
It there a way to get the occluded area calculated by the shape of the masked areas of the opacitymap?

The bump and displacement passes are really neat :D ,
thanks
Oujoushu
 
Posts: 1
Joined: Wed Feb 06, 2008 9:50 am

compilation 2009

Postby remark3d » Tue Apr 28, 2009 9:41 am

Is near plan about compilation Occlusion Pass plugin into 3ds max 2009 and higher?
remark3d
 
Posts: 1
Joined: Wed Aug 08, 2007 5:38 am


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