Xref's

Vexus related Support Questions

Xref's

Postby MI_Danny » Fri Aug 11, 2017 5:14 am

Hi guys,

So I'm currently looking at Vexus and seeing if it will fit into our pipeline. On first viewing I think that it will, mainly because we have the possibility to write nodes to do what we want. I saw a brief video of yours showing a node that swapped the xref objects for either the high res or their low res counter part.

What I'm looking to do is have a node where by it looks at what xref scenes I have in my main scene and then give me a dialog where I can enable or disable any of them, then plug that into a pass. So essentially have per pass control of which xrefs are enabled/disabled.

Unfortunately my coding knowledge is very limited and thus my idea grinds to a halt.

Many thanks,

Danny
MI_Danny
 
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